The 12 worlds of Little Plot
Every world plays by the same rules, with its own buildings and one twist. The daily puzzle visits all of them.

Village
Red roofs, bakeries and a quiet green.
The classic rules. Where everyone starts.

Kingdom
Thatched cottages under the castle wall.
Coronation. The last building you place scores double.

Colony
A first outpost on a quiet moon.
Drop pods. Build anywhere. A habitat beside an empty square scores 1 more.

Enchanted
Mushroom houses around a moonlit pond.
Fairy paths. The left and right edges of the map are joined.

Pirate Cove
Cabins and a lighthouse on a sandy lagoon.
High tide. After 6 buildings, every empty square beside the lagoon floods.

Oasis
Adobe houses and spice stalls in the sand.
Shifting sands. A building cannot touch the one you built just before.

Northlands
Bonfires and a mead hall by the fjord.
Follow the trail. Each building must touch the one you built just before.

City
Townhouses and cafes along the canal.
Build up. Stack a townhouse on another. The tower counts as two for its neighbors.

Alien Planet
Pod homes and a monolith on a strange world.
Heavy gravity. A building needs something in the square below it, or the bottom edge.

Spooky Hollow
Crooked houses around a misty swamp.
Restless graves. Build beside a tombstone and it turns into a crooked house.

Frontier
A saloon, a corral and a creek.
Main street. Every row with no empty square left scores 4 more.

Blossom Valley
Paper houses under the cherry trees.
No hurry. You may build the second piece in line instead of the first.