How to play Little Plot
You get a small map and a row of buildings. Place them one by one to build the best town you can.
The rules
- Buildings come in a fixed order. You can see all of them before you start, so you can plan ahead.
- Tap a square to build. The first building can go anywhere. Every one after that must touch your town.
- Neighbours make points. Each building scores for what stands beside it: above, below, left or right.
- Earn up to three stars. One for reaching the goal, two for getting close to the best possible score, three for matching it.
What each building scores
House1 point, or 2 beside water.
Bakery1 per house beside it.
Park1 per house beside it, minus 1 per bakery or market.
Market2 per bakery beside it, minus 2 per other market.
Garden2 beside a park, plus 1 per rock beside it.
WellEach house beside it scores 1 more.
Inn1 per different building beside it.
Mill2 per empty square beside it.
Church1 per house in its row and column.
Water and rocks cannot be built on, but they change what the buildings next to them score.
Three tips
- Look at the whole queue first. A park is worth little now, and a lot once three houses surround it.
- Keep bakeries away from parks. Houses love both, but a park loses a point for every shop beside it.
- Undo is free. Try a square, look at the score, and take it back if a better one turns up.
Every world adds one rule of its own. See the 12 worlds